The Signal in the Noise

AI, Games, and the Art of Denoising

Dylan Goldblatt, Ph.D.

Kennesaw State University

noise-slides.vercel.app

Levels

  1. Tutorial Island
  2. Asset Warp Pipe
  3. Narrative Instances

1: Tutorial Island

Stochastic Gradient Descent

  1. Measure slope
  2. Step downhill
  3. Measure again
  4. Repeat → converge

1: Tutorial Island

Grandma's Television

grandmas-television.vercel.app

1: Tutorial Island

Sources of Creative Noise

Source Game Example Benefit
Gaussian diffusion seed from snow to owl
Perlin Minecraft terrain rolling hills out of math
RNG Diablo chance as drama
Training mixed styles mash-ups that feel new
Prompts player wording ambiguity as fuel

1: Tutorial Island

GenAI Jeopardy

For each clue, you will understand two things:

  1. What is the system's input data?
  2. What does SGD learn to do?

Goal: Name the genAI system (by answering in the form of a question)

2: Asset Warp Pipe

World, Level, and Asset Generation

2: Asset Warp Pipe

Edify 3D

2: Asset Warp Pipe

Oasis

2: Asset Warp Pipe

Oasis

https://oasis.decart.ai/

3: Narrative Instances

Protostory as Prompt

3: Narrative Instances

Protostory as Prompt

3: Narrative Instances

Covert Protocol

3: Narrative Instances

Challenges

Final Boss

The Signal in the Noise

AI, Games, and the Art of Denoising

Dylan Goldblatt, Ph.D.

Kennesaw State University

noise-slides.vercel.app